A quick highlight of the things I did for March of War, partly as Graduation Project and partially as a contractor and employee of the studio. For more info on the actual game, I advise you head over to www.marchofwar.isotx.com
- A map designed around the advantages that control over the radar provide.
- A special map which was used as the basis for the randomized-spawn implementation within March of War.
- Flooded Temple, the first Episode 2 map that proudly featured randomized spawns.
- The first area of the Tutorial, designed as part of my graduation project.
- A jungle map, Wet Works, featuring some of the first water in the game, as well as insects for Episode 2.
- Supervision, an America-themed pine forest.
- An image from Railgun Blockade, a special map with a turret for Episode1.