Level Designer at ISOTX and Student Game Design & Development.
Author's posts
Cry Engine Demo
These are a few Work in Progress shots of a Cry Engine 3 demo map I am working on right now. The engine is powerful and has a strong focus on environmental scenes with loads of flora and a mixture of buildings. Although nature scenes are interesting, the more challenging part is the combination of …
Updating an existing map
March of War has a large set of maps, divided over different settings and game modes. Due to the production of these maps and the progress ISOTX made with their tools, maps have to be updated and adjusted over time. This map, known by the working title Orient was not originally made by me and …
Siege Overhaul Commentary
For the work on the Siege mode, I was entrusted with one task: To make the mode more fun to the player. Based on feedback from the community and testers, I realised that the game mode had a very straight and obvious solution which did not encourage the player to make any meaningful actions. …
“The Things We Did Last Summer”
He guys, my updates are going very pale on this site, but that’s for a good reason: I have connected myself to the ET-Xreal Project. In this project. We want to recreate Wolfenstein Enemy Territory with new technology and assets. The more interesting details are found at the project website at ModDB.I hope to present …